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Friday Night Funkin’ Wiki

Welcome to the Friday Night Funkipedia! Before getting started, please make sure to carefully read through the Rules and Style Manual, as violating them may result in a block. Thank you!

If you have any questions or inquiries, please ask our wiki staff.

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Friday Night Funkin’ is a Newgrounds rhythm game made in HaxeFlixel originally created for Ludum Dare 47. Programmed by ninjamuffin99 with a soundtrack produced by Kawai Sprite and artwork created by PhantomArcade and evilsk8r, the game can be played on Newgrounds or played/downloaded for free on itch.io.

The plot of the game centers around Boyfriend trying to hook up with Girlfriend, but her ex-rockstar father Daddy Dearest doesn’t approve of him. It’s up to Boyfriend to rap battle his way through him and anyone else that stands in his way so that he can finally get freaky! Think you got what it takes?

Friday Night Funkin’ is an ongoing project that will continue to receive updates, bug fixes and new content. A full version of the game is currently in development, having been successfully funded via a Kickstarter campaign. Check the changelog here for information on the latest updates. The game is also open source to allow users to mod or simply look through its assets. Download the game files here.

The Friday Night Funkin’ Wiki, otherwise known as the Funkipedia, is a database of information for the game. It is collaboratively run and relies on users contributing their knowledge to share to others. As this wiki is concerned only with the actual game, it does not cover fan-made content and other non-official material. For the ever-growing amount of fan creations made by the community, please check the unaffiliated secondary wiki dedicated to Friday Night Funkin’ mods!

Before getting started, it’s recommended that users read the rules! And before jumping into editing, it’s recommended that users read the style manual! Need to speak to a member of this wiki’s staff or ask a question? Check this page.

Funkin’ since the 9 th of October, 2020.

The Full Ass Game

Check out the Kickstarter campaign that aims to develop a full game!

ninjamuffin99

Ludum Dare Prototype

“PRETTY DOPE ASS GAME” PLAYSTATION MAGAZINE ISSUE MAY 2003

Characters

Learn more about the characters of Friday Night Funkin’.

Daddy Dearest
Daddy Dearest is the intimidating, ex-rockstar father of Girlfriend, and he doesn’t approve of his daughter’s latest partner! Boyfriend will have to give everything he’s got to win his approval!

Tutorial
Tutorial is the first track of the game. It was composed by Kawai Sprite and released on the 1 st of November, 2020.

Check out the latest Tweets from ninjamuffin99 and PhantomArcade as well.

Question: Why are some of the pages and files locked?

Answer: Pages are locked mainly due to really bad and persistent vandalism. Pages and files are also protected to prevent unnecessary edits. If you would like to help edit or add onto a locked page, please message an admin or content mod first.

Question: Who are the admins/mods?

Answer: The team behind the wiki are Ruffcrane, BlindCartographer, and C4ndiedGh0st.

Question: Can I have admin/mod rights?

Answer: Don’t waste the wiki staff’s time by begging for these rights. It’s not gonna happen. On the bright side, it’s possible to earn them through hard work and dedication. Depending on your behavior and actions on the wiki, you may be approached and offered to earn special privileges to help the wiki even more, plus a custom name color if you choose!

Question: I was blocked. Where can I appeal it?

Answer: If you wish to appeal, leave a message here or here. You must use the same account that you were banned with here and not have someone else do it on your behalf. If you can rationally give a proper explanation for your actions, and the admin agrees, your block may be shortened or even lifted entirely.

Question: Where are the mod characters?

Answer: There is an unaffiliated secondary wiki dedicated to fan-made mods of the game to keep unofficial characters, songs and information off of the main wiki. This wiki is strictly official, canon content only.

Question: Can I swear?

Answer: Yes, but it’s preferred if you didn’t swear every other sentence.

Question: Why did you delete my page?

Answer: Your page was deleted because it was unneeded, about an upcoming week or character we have little information or confirmation for, a duplicate of an already existing article or you’re making random pages that have absolutely nothing to do with the game.

Question: Is this wiki official?

Answer: Technically, no. The wiki has been acknowledged, but it has not been officially endorsed by the team behind the game. Since the wiki is operated and contributed by fans, objectivity is not always guaranteed and information is always subject to change/corrections. Regardless, we still aim to be the most accurate source of information for the game available.

Question: Someone on Twitter/Reddit/YouTube said this wiki is inaccurate because Boyfriend didn’t date Pico! It’s just a joke! Stop inserting fan headcanons as fact despite being told several times it’s real!

Answer: That was not a question. Also, please shut up.

Friday Night Funkin’

Friday Night Funkin’ (also stylized as FRIDAY NIGHT FUNKIN’; often abbreviated FNF) is a Newgrounds rhythm game made in HaxeFlixel, programmed by ninjamuffin99, with its soundtrack composed mainly by Kawai Sprite and its artwork and animations by PhantomArcade and evilsk8r.

The game was originally created for Ludum Dare 47, a game jam event with the theme being ‘Stuck in a Loop.’ [1] The version of the game that would now be known as the Ludum Dare prototype would be released on the 5 th of October, 2020, the jam’s last day for submissions. The current version of the game was released to Newgrounds on the 1 st of November, 2020. It can also be played on itch.io. On the itch.io page, it can also be downloaded for Windows, macOS and Linux devices for free or with an optional donation.

Friday Night Funkin’ is drawn and animated in a manner that nostalgically encapsulates Newgrounds’ Flash animations with an art style inspired by graffiti street art. The game features multiple weeks where the player is confronted with various opponents with multiple songs.

The full version of the game, dubbed Friday Night Funkin’: The Full Ass Game, is currently in development, having been successfully funded via an official Kickstarter campaign.

Contents

  • 1 Premise and Gameplay
    • 1.1 Controls
    • 1.2 Notes
    • 1.3 Health Bar
    • 1.4 Combo
    • 1.5 Score
    • 1.6 Debug Menu
    • 2.1 Weeks
    • 4.1 Gitaroo Man
    • 4.2 Secret Tankman Animation Test
    • 4.3 Multi-Colored Title Screen
    • 4.4 Old Boyfriend Icons
    • 4.5 Bouncing Loading Screen

    Premise and Gameplay

    This section briefly covers the beginning of the game. To see the full story, check the timeline.

    The player takes on the role of Boyfriend, a wannabe rapper and college dropout, who is trying to date his beloved Girlfriend. However, her ex-rockstar father, Daddy Dearest, viciously disapproves of their relationship. He challenges Boyfriend to a sing-off for him to prove his worth. Even if Boyfriend succeeds, it won’t be the last time he will hear from him, and he certainly won’t be the only one to get in his way.

    Controls

    It’s basically like DDR, press arrow when arrow over other arrow. And uhhh don’t die.
    ― itch.io description on how to play the game

    Players must use the WASD and/or the arrow keys on their keyboard to play.

    To pause the game, the player must press the P or Enter key.

    The player must press the – and + keys to decrease or increase the game volume respectively, and 0 to mute the game.

    The player must press the R key at any time during a song to instantly trigger a Game Over.

    During the Game Over screen, the player must press the Enter key, Z key or spacebar to restart the track. They must also press the escape or backspace key to quit.

    Most controls can be changed via the Options.

    Notes

    Using the key bindings specified in-game—WASD/arrow keys by default—players must press the keys in correspondence to the colored arrows (the notes) shown on-screen when they overlap with their markers. The placement of the notes in the chart matches the vocals in the song, with the character performing a singing animation when a note is hit.

    If an arrow appears with a streak below it (a hold note), the player must hold that key for as long as the streak goes. Even though hold notes do not grant any extra points beyond the initial key press, holding it fully will rapidly restore a substantial amount of health, while missing one or letting go early could lead to substantial health loss. If the initial note is missed, players are still able to regain some health by holding the key down on the note’s streak.

    Health Bar

    At the bottom of the screen is a health bar that is shared between the characters. The left side is red, representing the opponent(s), and the right is green, representing the player and how much health they have remaining. The bar will always be half full at the start of a song. Where the red and green meet are character icons, representing the opponent(s) and the player, on their respective side. For each note the player hits, they will restore a bit of health as Boyfriend’s icon will move a bit to the left. For each miss, the player will lose some health as Boyfriend’s icon will move a bit to the right. When the player gets low enough on health, Boyfriend’s icon will swap to his “danger” icon to warn the player that they are close to losing. On the other hand, when the player has the health bar mostly full, the opponent(s) will display their “danger” icon. Some characters do not have a “danger” icon, meaning their icon remains the same at all times.

    Combo

    Continuously hitting notes will eventually cause a streak counter to appear near Girlfriend. This counter always starts counting at 0 upon hitting a note. After that, players must hit 10 more notes for the counter to appear with each note press. From 10 and onward, the counter will be displayed, showing itself going up for every successful note the player hits without missing. If the player presses a key but misses a note, the counter resets, and Girlfriend will briefly cry if the player held a 10-note combo streak or greater. [note 1] She does not cry in Week 4 or Week 6 because there is no animation for that in those two weeks. However, if the player misses a note, but does not press the key for it, the counter will not reset.

    The combo counter does not affect the score in any way and is mostly an aesthetic feature.

    Score

    Hitting notes will give the player points. The points are added and tracked on a score counter below the health bar.

    Below is a table explaining how many points the player gets for different timings.

    *Hitting the key perfectly is indicated with the note creating a splash effect. This was added in version 0.2.8.

    **Letting a note pass causes no message to appear. Points will not be deducted, and the combo counter will not be reset. However, missing the note will lower the player’s health.

    ***Hitting the key at the wrong time causes no message to appear either. However, a record scratching sound can be heard, Boyfriend will not produce vocals and turn bluish-purple in shock instead, and if the player had a streak of 10 notes or higher, Girlfriend will briefly cry. Missing the note will also lower the player’s health, but the amount lost is slightly less than if a note were to pass without even attempting to hit it.

    Debug Menu

    Friday Night Funkin’ has a Debug Menu that can be accessed by typing the 7 key on the player’s keyboard. It allows players to rechart songs and to select and play as or face off against other characters, although this doesn’t affect the music in any way. The player’s changes can be saved by pressing “Enter” on the player’s keyboard. The only character besides Boyfriend who has miss animations that play upon failing to hit a note is Pico. [note 2] However, the Game Over screen will always show Boyfriend’s skeleton regardless of who the player replaces Boyfriend with.

    Story Mode

    Story Mode is the main mode of Friday Night Funkin’. In this mode, the player can choose between 7 different weeks (and the tutorial level) and select between 3 different difficulties: Easy, Normal and Hard.

    Weeks

    Weeks are groups of tracks the player must goes through in succession. Each week has a different opponent/opponents and a different background (with the exception of the tutorial and the first week).

    Tutorial

    The Tutorial is a separate level and track meant to teach the player the basics of playing Friday Night Funkin’, although it was originally part of (and takes place during) Week 1. Girlfriend takes the role of the opponent. The level is The Stage.

    Week 1

    Week 1, titled Daddy Dearest, is the first week of Friday Night Funkin’. Its opponent is the character of the same name, Daddy Dearest, and it is set at The Stage. The tracks for this week are Bopeebo, Fresh and Dadbattle.

    Week 2

    Week 2, titled Spooky Month, is the second week of Friday Night Funkin’. Its opponents are Skid, Pump and Monster, and it is set at Girlfriend’s House. The tracks for this week are Spookeez, South and Monster.

    Week 3

    Week 3, titled Pico, is the third week of Friday Night Funkin’. Its opponent is the identically named character Pico, and it is set at the Newgrounds Office Building. The tracks for this week are Pico, Philly and Blammed.

    Week 4

    Week 4, titled Mommy Must Murder, is the fourth week of Friday Night Funkin’. Its opponent is Mommy Mearest, and it is set at The Limousine. The tracks for this week are Satin Panties, High and M.I.L.F.

    Week 5

    Week 5, titled Red Snow, is the fifth week of Friday Night Funkin’. Its opponents are Daddy Dearest, Mommy Mearest and Monster, and it is set at The Mall. The tracks for this week are Cocoa, Eggnog and Winter Horrorland.

    Week 6

    Week 6, titled Hating Simulator ft. moawling, is the sixth week of Friday Night Funkin’. Its opponents are Senpai and Spirit, and it is set at The School. The tracks for this week are Senpai, Roses and Thorns.

    Week 7

    Week 7, titled Tankman, is the seventh week of Friday Night Funkin’ and the final week of the Newgrounds demo. Its opponent is the character of the same name, Tankman, and it is set at the Restricted Military Zone. The tracks for this week are Ugh, Guns and Stress.

    Freeplay

    Freeplay is the second mode of Friday Night Funkin’. Players are allowed to freely pick and play any of the songs from all the weeks on any of the 3 difficulties, as well as view their personal best scores for each individual track.

    Player scores from Story Mode will be transferred to Freeplay if the score is greater. However, achieving better scores in Freeplay do not affect week scores from Story Mode.

    Easter Eggs

    Gitaroo Man

    The Gitaroo Man Easter egg changes the regular pause menu or Game Over screen to one reminiscent of Gitaroo Man‘s Game Over screen. It has a 1 in 1,000 chance of occurring randomly during normal gameplay. Upon pausing or losing, the screen will abruptly go dark before the special screen appears. The artwork of Boyfriend’s head on this screen was created by Wandaboy.

    Secret Tankman Animation Test

    Pressing the 5 or 8 key while on the title screen will lead to a sprite of Tankman on a gray and white alpha checkerboard pattern background. He has no mouth, his right forearm is misaligned and there is a duplicate arm asset next to his microphone.

    Pressing the space bar will cause him to move, showing that it’s actually a broken version of the cutscene in Guns.

    Multi-Colored Title Screen

    Holding down the left or right key during the title screen will cause Girlfriend and the game’s logo to change colors.

    Old Boyfriend Icons

    During any song in any level, pressing the 9 key will cause Boyfriend’s character icons to switch between the old ones he had prior to version 0.2.5 and his current ones.

    Bouncing Loading Screen

    Pressing the spacebar, the Enter key or the Z key during the loading screen will cause it to bounce.

    Newgrounds Medals

    Development

    This section is incomplete. You can help the Funkipedia by expanding it.

    On the 2 nd of October, 2020, ninjamuffin99 found out that the yearly game jam event Ludum Dare 47 was about to begin in a few hours. Having decided to participate in it, he contacted 3 Newgrounds artists to help him create his submission for Ludum Dare 47, who are Kawai Sprite, PhantomArcade, and evilsk8r. Of all these people, evilsk8r was the only one whom ninjamuffin99 had never interacted with, although he was more than willing to work with him. He had already decided that his game would be a rhythm game, and unlike with his previous Ludum Dare entries, he did not care much for the game jam’s theme, loosely coming up with the idea that music is adjacent to looping. With a 72-hour weekend and the team assembled, they set off to create the very first build of Friday Night Funkin’, which would come to be known as the Ludum Dare prototype.

    Concept artwork for the design of the location of the game and the characters, made by PhantomArcade.

    PhantomArcade and evilsk8r, both of whom were tasked by ninjamuffin99 to create concept designs for the game’s characters, cooperated to create the first 3 characters appearing in the game (Boyfriend, Girlfriend, and Daddy Dearest), as well as the area where the game would take place, a stage. Having imagined that the game would be about a father challenging his daughter’s boyfriend to gain his approval, ninjamuffin99 asked the two to create initial designs of characters in a “boyfriend and dad scenario”. Early concept art of Boyfriend depicted him as being mostly the same as his current one, except he had magenta hair instead of cyan and blue shoelaces instead of white. [2] An early depiction of Girlfriend depicted her as being the same as her current design, except without the speakers she is known for sitting on. Daddy Dearest was shown with a briefcase next to him, possibly implying that the idea of Daddy Dearest being a former rockstar had not yet been conceived at the time. As such, he may have originally been intended to be a businessman of some sort.

    Kawai Sprite, on the other hand, was asked by ninjamuffin99 to compose the music for the game. According to ninjamuffin99, he wanted it to go in an old-school direction, specifically noting PaRappa the Rapper and Gitaroo Man as examples of what he was looking for in the music that was to be added. [citation needed] Additionally, voices were unanimously decided to follow in the style of Vib-Ribbon, leading to the “boops and beeps” vocal style the game is known for. During the course of the game’s creation, Kawai Sprite created the start screen theme, Bopeebo and Fresh, as well as providing the voices for Boyfriend and Daddy Dearest.

    The prototype version of Friday Night Funkin’ was released on the 5 th of October, 2020, the last day of Ludum Dare 47. [3] After the game jam concluded and the unexpected viral popularity of Friday Night Funkin’, ninjamuffin99 and the rest of the crew had plans to continue updating the game, although not full-time. [citation needed] An updated version of the game was uploaded to Newgrounds and itch.io on the 1 st of November, 2020, with several differences from its Ludum Dare predecessor. Additionally, the first two songs of the game were included in a level that would eventually be named “Week 1”, along with 2 new tracks named Tutorial and Dadbattle.

    The development of Week 2 began not long after the release of Week 1. For this week, ninjamuffin99 contacted popular YouTube animator and comedian Sr Pelo to request the addition of his Spooky Month characters Skid and Pump in Friday Night Funkin’. [citation needed] Sr Pelo happily accepted the request and provided the individual voices for both Skid and Pump for Kawai Sprite to use for Week 2’s first 2 tracks: Spookeez and South, the latter of which was inspired by American hip-hop group Three 6 Mafia and was originally named “Spooky Down South”. [4] In addition, PhantomArcade collaborated with Newgrounds animator Bassetfilms to create the week’s secondary opponent, Monster, as well as his eponymous song.

    Version History

    • Uh, everything. This the game’s initial gamejam release. We put it out
    • Uhh Newgrounds release lolol I always lose track of shit.
    • Scores to the freeplay menu
    • A few new intro boot messages.
    • Lightning effect in Spooky stages
    • Campaign scores, can now compete on scoreboards for campaign!
    • Can now change difficulties in Freeplay mode
    • Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
    • Put tutorial in it’s own ‘week’, so that if you want to play week 1, you don’t have to play the tutorial.
    • One of the charting bits on South and Spookeez during the intro.
    • Week 2 not unlocking properly
    • Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
    • Difficulty on storymode and in freeplay scores
    • Hard mode difficulty on campaign levels have been fixed
    • Music playing on the freeplay menu.
    • UI sounds on freeplay menu
    • Score now shows mid-song.
    • Menu on pause screen! Can resume, and restart song, or go back to main menu.
    • New music made for pause menu!
    • Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called “introText.txt”, follow the format in there and you’re probably good to go!
    • Fixed soft lock when pausing on song finish (shoutouts gedehari)
    • Think I fixed issue that led to in-game scores being off by 2 (shoutouts Mike)
    • Should have fixed the 1 frame note appearance thing. (shoutouts Mike)
    • Cleaned up some charting on South on hard mode
    • Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
    • Animation issue where GF would freak out on the title screen if you returned to it(shoutouts MultiXIII).
    • More intro texts
    • Exploit where you could potentially give yourself a high score via the debug menu
    • Issue/bug where you could spam the confirm button on the story menu (shoutouts lotusotho for the CODE contribution/pull request!)
    • Glitch where if you never would lose health if you missed a note on a fast song (shoutouts MrDulfin, HotSauceBurritos and LobsterMango)
    • Fixed tiny note bleed over thingies (shoutouts lotusotho)
    • 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
    • NEW CHARACTER, PICO. Based off the classic Flash game “Pico’s School” by Tom Fulp
    • NEW LEVEL WOW! PHILLY BABEEEE
    • Song desync of you paused and unpaused frequently (shoutouts SonicBlam)
    • Animation offsets when GF is scared
    • When pausing music at the start, it doesn’t continue the song anyways. (shoutouts gedehari for the Pull Request!)
    • IDK i think backing out of song menu should play main menu songs again hehe (shoutouts gedehari for the Pull Request!)
    • MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH.
    • Different icons depending on which character you are against, art by EVILSK8R!!
    • Autosave to chart editor
    • Clear section button to note editor
    • Swap button in note editor
    • a new boot text or two
    • automatic check for when you’re on an old version of the game!
    • Crash when playing Week 3 and then playing a non-week 3 song
    • When pausing music at the start, it doesn’t continue the song anyways. (shoutouts gedehari for the Pull Request!)
    • IDK i think backing out of song menu should play main menu songs again hehe (shoutouts gedehari for the Pull Request!)
    • 3 NEW CHRISTMAS SONGS. 2 BY KAWAISPRITE, 1 BY BASSETFILMS. BF WITH DRIP! SANTA HANGIN OUT!
    • Enemy icons change when they you are winning a lot (Thanks to pahaze for the Pull Request!)
    • Holding CTRL in charting editor places notes on both sides
    • Q and E changes sustain lengths in note editor
    • Other charting editor workflow improvements
    • More hair physics
    • Heads appear at top of chart editor to help show which side ur charting for
    • Tweaked code relating to inputs, hopefully making notes that are close together more fair to hit
    • Maybe fixed double notes / jump notes. Need to tweak it for balance, but should open things up for cooler charts in the future.
    • Old Verison popup screen weirdness (Thanks to gedehari for the Pull Request!)
    • Song no longer loops when finishing the song. (Thanks Injourn for the Pull Request!)
    • Screen wipe being cut off in the limo/mom stage. Should fill the whole screen now.
    • Boyfriend animations on hold notes, and pressing on repeating notes should behave differently
    • PIXEL DAY UPDATE LOL 1 WEEK LATER
    • 3 New songs by Kawaisprite!
    • COOL CUTSCENES
    • WEEK 6 YOYOYOYOY
    • Swaggy pixel art by Moawling!
    • Made it so you lose sliiiightly more health when you miss a note.
    • Removed the default HaxeFlixel pause screen when the game window loses focus, can get screenshots of the game easier hehehe
    • Idle animation bug with BF christmas and BF hair blow sprites (Thanks to Injourn for the Pull Request!)
    • Easter eggs
    • readme’s in desktop versions of the game
    • New icons, old one was placeholder since October woops!
    • Made the transitions between the story mode levels more seamless.
    • Offset of the Newgrounds logo on boot screen.
    • Made the changelog txt so it can be opened easier by normal people who don’t have a markdown reader (most normal people);
    • Fixed crashes on Week 6 story mode dialogue if spam too fast (Thanks to Lotusotho for the Pull Request!)
    • Should show intro credits on desktop versions of the game more consistently
    • Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
    • Chart’s and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO (GOD BLESS MTH)
    • Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE (MTH VERY POWERFUL)
    • Antialiasing on the skyscraper lights
    • TANKMAN! 3 NEW SONGS BY KAWAISPRITE (UGH, GUNS, STRESS)! Charting help by MtH!
    • Monster added into week 2, FINALLY (Charting help by MtH and ChaoticGamer!)
    • Can now change song difficulty mid-game.
    • Shows some song info on pause screen.
    • Cute little icons onto freeplay menu
    • ASSET LOADING OVERHAUL, WAY FASTER LOAD TIMES ON WEB. (THANKS TO GEOKURELI WOKE KING)
    • Made difficulty selector on freeplay menu more apparent

    Open Source

    Friday Night Funkin’ is an open-source game. Anyone is allowed to download the source code either on the game’s itch.io page or on GitHub, making all of the game’s assets both easily accessible and modifiable. Thanks to this, the game has developed a strong modding community with many fan-created mods for the game being created and shared through mod sharing websites. The team behind the game has openly expressed their support and praise for the mods that have been created.

    Reception

    Friday Night Funkin’ received positive reviews by many fans and players alike for having a great premise, wonderful music, an interesting story and creative art design. Many people also credit the game as an instant classic that has managed to revive Newgrounds and bring it back into the public mainstream on top of creating an entire community around the game itself. Some of the songs have gone on to be listed on major song companies’ best hits, like M.I.L.F and Stress. It has become one of the most popular Newgrounds game of the modern day, and it’s currently being updated as time passes by. The game has gained a large modding community, due to the easily accessible files and the game being open-source. This has caused more people to be drawn to the game, making multiple mods. Fans have shared their dismay about the preset controls not being customizable along with other features that they feel should be added, but this was all fixed with the release of version 0.2.8.

    Trivia

    • The name Friday Night Funkin’ refers to funk, the music genre of Bopeebo and Fresh, which were the only tracks in the Ludum Dare prototype. Starting with the release of the Newgrounds demo, the game would feature other genres as well.
      • The title originated from an innuendo, as confirmed in a Reddit AMA by PhantomArcade. [7]
      • 3 days after its release Newgrounds, along with the game, has been fixed. However, some players were having problems with loading the game up, but that has also been fixed.
      • Friday Night Funkin’: The Full Ass Game is planned to include cutscenes for every week to expand the lore, new songs and characters, local and online co-op multiplayer, online leaderboards, an epilogue story filled with its own weeks and songs, a new difficulty level, better mod support, creator mode, more mechanics and more. The game is estimated to have a retail price of between $20 and $30. [11]
        • The campaign had already reached beyond the $60,000 pledge goal within hours of its announcement and over $1,000,000 within a span of 3 days. By the time the campaign ended, it amassed $2,247,641 from 58,561 backers.
          • Plans for an official PlayStation 1 port, a Pico’s School remake and Pico 2 release, and even an anime-themed level with a highly produced sakuga by a big-name company were set on the table.
            • A “Nightmare A.U.” was also planned with a $10,000,000 goal, with the premise being that certain characters would appear from a dark universe to wreak havoc. People thought that this was just a joke by the developers, but PhantomArcade confirmed it to be real in a Tweet. [12]
            • StreetPass was planned for this port, but it’s unknown what it would have done.
            • Given this description, this is presumably what gave way to the creation of Boyfriend and Girlfriend.
            • When PhantomArcade was 19 years old, his partner’s father told him to turn off the Persona Q: Shadow of the Labyrinth music that he was listening to because it was “fruity.” The father then played AC/DC music on a guitar. PhantomArcade described this as “a story about the unique dynamics within relationships that inspired the game, and why [Boyfriend and Girlfriend] are that age.” [19]

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